The Whole steamHouse Ecosystem — v3

steamHouse · The Whole Ecosystem

The Whole steamHouse Ecosystem

Every document, book, sourcebook, tool, program, essay, and design that constitutes the steamHouse body of work. Status-coded across eight zones. Click any zone to explore with full descriptions.

Built & complete
Drafted or outlined
Designed, not yet built
1,776vetted sources
48research compendiums
30+book manuscripts
8faith formation guides
78development markers
26+interactive tools
13case essays
8+years in community
Zone 1The Ground
Research foundation everything else stands on
FULSOME Compendiums — 48 files
A1–A6 · Brain, Consciousness, Emotion, Identity, Habits, Sports Psych
B1–B7 · Logic, Truth, Language, Probability, Decisions, Systems, Creativity
C1–C5 · Communication, Relationships, Teams, Community, Conflict
D1–D11 · Health, Safety, Digital, Money, Career, Leadership, Planning, Execution, Substances, Trauma, Mental Health
E1–E15 · Human Nature, Adolescence, Family, Sexuality, Pedagogy, Contemporary, Tech, Democracy, Economics, Movements, Planetary, History, Meaning, Ethics, Existential
F1–F4 · Journalistic Storytelling, Dramatic Storytelling, Persuasion, Creative Canon
Bibliography & Validation
Bibliography — 1,776 vetted titles (BIBL_Master_v26)
Convergence Analysis — 10 independent frameworks
Epistemological Position Paper
AI Methodology Position
Faith & Religion Position
Designed Environments Position
First Principles Position — derivation argument for the four principles
Love — what it means, what it requires, where it fits in the framework (v2)
Love Framework Integration — how love relates to the marker architecture and Cluster S-F
Personal Development & Structural Literacy — why developing people and designing environments must happen together
In Defense of Synthesis — why integrating across disciplines is not a compromise
Van Damme Deep Dive — OECD/Harvard researchers independently arrive at the same framework; epistemic meta-competence as the irreducibly human capacity
Origin Story — archaeology of the framework
Zone 2The Architecture
The design itself — frameworks, principles, markers
Core Framework Documents
Framework Guide — 31 chapters, ~120K words
Manual — 4 volumes, ~680 pages, age-differentiated
Mentor's Guide — 4 volumes
Core Reference Documents — 6 files
Terminology Reference v4
Globe Team Position Paper v2
Development Markers & Credentialing
78 Development Markers — 17 Stars, 31 Lenses, 30 Keys (v4.0)
Readiness Profile
Measurement & Pilot Toolkit
Credentialing System Design — full spec
Online Credentialing Platform — build pending
Zone 3The Argument
Essays, book drafts, sourcebooks — the case at every depth
The Case Essay Series — 13 complete ✅
WHY THIS MATTERS
The Mismatch — brains built for a world that no longer exists
The Exploitation — that mismatch is being used against us
The AI Accelerant — the problem just got faster
The Story Creature — we make meaning through narrative — and that's exploitable
The Village — you can't grow alone; community is the condition
WHY THIS DESIGN
The Design Lens — seeing development as an architectural problem
The Discovery — what 22 years of community practice revealed
The Convergence — ten independent researchers arrived at the same place
The Differentiation — what makes this categorically different from everything else
WHY THIS INVESTMENT
The Architecture — how the system is built to compound
The Multiplier — every developed person develops others
The Seven Mechanisms — precisely how steamHouse works
The Honest Bet — what we're actually claiming and what we're not
Standalone Essays — Diagnosis & Urgency
Stone Age Minds in a Modern Emergency — evolutionary mismatch as the root condition
Stone Age Minds, Modern Exploitation — the same mismatch, weaponized
Author or Algorithm — who is writing your story?
You Can't Grow Alone — the relational condition of development
The Missing Architecture — what schools were never designed to do
Conscious Humans & AI — the case for human formation in the age of machine intelligence
Goals Are Not Enough — goals inherit from values; values inherit from formation; formation is almost entirely unexamined
Standalone Essays — Framework & Position
Consilience — how independent disciplines confirm the same developmental truths
Why These Principles — the derivation argument for the four
In Defense of Synthesis — integrating across disciplines is not a compromise
Widest Scope, Tightest Focus — designing for everyone produced a tighter curriculum, not a broader one
Story as Meaning Architecture — narrative is the primary structure of human understanding
The Paradox of Possibility — genuine openness requires genuine limits
Standalone Essays — The Examined Life
Examined Life Risk/Reward — the unexamined life feels easy until it doesn't
Designs Meaning & Happiness — you cannot pursue happiness directly; you design for it
The Feeling of Fine — what "fine" costs you and what it covers
The Case for Boredom — unstructured time is where the self becomes audible
Standalone Essays — Practice & Invitation
Your Project Is a Hero's Journey — every meaningful undertaking follows the same arc
Dreams Require Lifetimes — the honest timescale of anything worth doing
THE ZONE — sport as laboratory for three levels of consciousness
Five Henrys Collection
16 essays + epilogue on convergent wisdom & supertribe theory~46K
Book Drafts — First Principles Series (sequential)
1 · TRICKED — How Your Brain Gets Hijacked~36K
2 · We Think — thinking is a social achievement; communities develop or diminish it~30K ✅
3 · The Examined Life — Four Principles for Living~91K
· The Common Life — every environment you inhabit was designed by accident or intention; this book teaches you to read it and change it · five scales: self / family / team / institution / civicarch ✅ ~70–80K target
Book Drafts — Adult Application
TRICKED (adult) — the full mismatch argument~36K
Good Habits Buy Bandwidth — organization & environment design~46K
The Giving Calculus — psychology & economics of generosity~34K
The Open Life — what examined living feels like from inside~52K
The Action Calculus — decision architecture~95K
True and Compelling — craft of honest persuasion~37K
The Supertribe — cooperation across difference~55K
WIRED Together — neuroscience of co-regulationarch ✅
What We Build Together — teams that develop peoplearch ✅
The Understory — systems thinking & how the world actually works~51K
The Household — household economics & planetary scale~39K
Convergent Wisdom — what humanity's wisdom traditions sharein development
Where We Stand — navigating political disagreement through shared principlesin development
Book Drafts — Youth Series (11 books + pair + extras)
Better Student · Think Clearly · Connect · Free Your Mind · Your Money Story · Team Work · Your Body · What Matters · How the World Works · Your Digital Life · Curious + Creative
Youth Pair: Your Story — you're already writing your life; here's how to do it on purpose · Our Story — the invisible dynamics of groups, and how to build something together
GLITCH — you feel the bias before you understand it (ages 12–18+)~45K
WIRED Together (youth) — neuroscience of belonging for young people~43K
Curriculum Reference Books
Reel Development — 78 pop culture characters × 78 markers~40K
The Confluence — 12 capacities × 8 wisdom traditions; what the world's great traditions share~86K
Sacred Narrative Series — 8 volumes planned; Core 12 entries complete for all traditions
Development Queue (architecture only — 2028+)
Body as Home — somatic intelligence; personal relationship to physical self
Everything Connects — systems-level synthesis across all five scales
Work Worth Doing — vocation, craft, and calling
Academic
TIP Journal Article — "From Skills to Agency" — ready to submit
Standards Alignment — 18 frameworks (CASEL, ASCA, IB, P21, PRIMED, etc.)
External Review — insights from March 2026 external evaluation, sorted for integration
Flourishing Framework Assessment — evaluation instrument design
Zone 4The Practice
Tools, programs, curriculum, and deployables
Program Design Documents
Club Startup Guide
Trek-Quest — Core, Trek, Quest, Addenda (4 files)
Core Team Curriculum
Activity Bootstrap Guides — FLL, Theater, Soccer, 4-H
Sport Coach Bootstrap Track — steamHouse integration for coaches
Faith Community Bootstrap Guides — all 8 traditions complete: Catholic · Mainline Protestant · Evangelical · Jewish · Islamic · Buddhist · Hindu · Sikh
Cognitive & Emotional Bias Demo Sets
Team Up Handbook — Middle School
Adult Education Curriculum
ORLO Game Design & Strategy Documents
Credentialing Platform Vision
HTML Tools Link List & Index
OWL Curriculum Research — competitive landscape study for faith bootstrap context
Interactive HTML Tools — 26 built
Thinking Bias Profiler — identify which cognitive and emotional biases most shape your thinking; produces a personalized profile
Action Calculus Decision Maker — walk through a structured decision framework; surfaces values, stakes, and second-order effects
Yummy Unit Calculator — converts prices into time-at-work units to reveal the real cost of choices
Decision Audit — retrospective analysis of a past decision; reveals the thinking patterns that shaped it
Decision Advisor (AI-powered) — AI-assisted decision support; asks structured questions and reflects reasoning back to the user
78-Marker Explorer — browse all 78 Development Markers with definitions, cluster groupings, and stage assignments
78-Marker Self-Assessment — rate yourself on each marker; produces a visual map of current development profile
Authorship Assessment — assess your current level of self-authorship across four domains; generates a starting-point report
Readiness Profile — gauge readiness for intentional development; surfaces formation gaps and entry points
Perception vs. Reality Quiz — tests calibration between self-perception and observable behavior on key markers
Random Earthling Generator — generates a randomized human life profile to build empathy and broaden perspective
Personal Annual Review — structured reflection on the year; builds examined-life habits through guided prompts
Where Do You Stand? — positions the user on key developmental questions; surfaces current paradigm and invites reflection
Cucurbit Explorer — community-facing natural history tool built for steamHouse seasonal events
Website Curriculum Spokes — built
Autopilot (automatic vs. conscious mind) · Decision (the full decision architecture) · Mindsets (three orientations toward experience) · Authorship (you are the author of your life)
Architecture (the Gold Star Kit overview) · Gold Star Ideals (Stars — 17 identity markers) · Red Toolbox (Lenses — 31 thinking tools) · Green Gear (Keys — 30 skill competencies)
Principles (the four first principles and their derivation) · Generativity (the legacy argument for investment in development)
Care Space · Teams · Practices · Meaning · Reflective Thinking — spokes designed, not yet built
Operational (not yet built)
Trek-Quest — operational implementation
ORLO — built & manufactured, deployment plan needed
Authorship Journal v2
Author's Inventory — web pathway
Zone 5The Story
Narrative as meaning-making — the Heart layer
Chronicles Documents (9 files)
World and Story / World Building
Treatments and Overviews (1-, 2-, 3-page)
Characters and Episodes
Production Scripts — 60 Minutes merged v1.4
Production Interviews
60-Minute Content Series Strategy (blog series plan)
Designed Environments Documents (2 files)
Overview
Milestones
Hollywood Pitch Festival — Jul 31–Aug 3, 2026
Transmedia development — video, podcast, graphic novel
Narrative Works (also in Zone 3)
The Understory (~51.5K) · The Household (~39.2K)
Zone 6The Organization
Governance, funding, board, research partnerships
Governance & Planning
2026 Master Strategic Plan v8
Board Meeting Plan 2026
Board Member Introduction Packet v3
Board Recruitment Letter Template
Organization Design Document v2
Decision Framework Reconciliation
Funding & Grants
Funding Plan & Board Briefing
Tier 1 & 2 Funder Strategy v3
Colorado First Addendum v2
Tiered Asks v1
Veatch Foundation Research Note — UU funding landscape analysis
Research & Partnerships
Researcher Outreach Master v5
UU Partnership Strategy — Unitarian Universalist alignment and outreach plan
CSU Science of Learning Deep Dive
CSU Metacognition Mapping
Adult Education Plan — Adams State
Pilot Measurement Toolkit
Zone 7The Communication
Website, pitches, brand, blog, and public voice
Brand & Strategy
Communication Style & Strategy Guide
Creative Brief (Compiled)
Centering Story in Pitch
Pitch Materials — 20+ audience tracks
Pitch Collection v4 · One-Pager v2 · Impossible Starting Point v3
Audience tracks (15 files): School Counselors · Classroom Teachers · Coaches · Parents · Gifted & Talented · Twice-Exceptional · Trauma-Affected · Civic/Patriot · Homeschool · Youth Program Leaders · Funder/Foundation · Higher Ed Faculty · Higher Ed Student Affairs · Higher Ed Hub/Club · UU Communities
Language of Growth Guide — mapping 74 common education terms to steamHouse clusters
Universal Alignment Map · Program Alignment Maps · Standards Comparison (18 frameworks)
Landscape Positioning v2 · Collaborators Master (non-researchers) · ASCA Alignment
Website Build
Website Build Plan v2 · Design 2026 · Todo v2
Authors Inventory Pathway Design
Website Pages (live or near-complete)
Landing Page v5 · Mentors Page v5 · For Partners v2
Commons Curriculum Page v2 · Globe Team · Founder · Independent Convergence
Commons Organization Working Doc · Website Section Draft
Blog Series — "Mitch Bradford's Field Notes"
#1 I Went Expecting a Hoax · #2 What IS This Place?
#3 Covered in Snake · #4 Why I Left After 22 Years
#5 The Crisis of Curiosity · #6 Dragons Roaring, Clock Ticking
#7 What Those Kids Became · #8 The Question
Zone 8The Community
8+ years of live programs in Golden, Colorado
Documentation
2026 Event Calendar — all dates confirmed
Club Startup Guide (event structure embedded)
Manual — age-differentiated programming for all events
Event Design Handbook — not yet created
Competition Program Guide — not yet created
Season Recap Template — not yet created
Annual Events 2026
Beehive Installation — Apr 25 (modified format)
Snakes and Toed Beasts Day — May 30
Robotics Camp — Aug 3–7
Robotics Team Kickoff — Aug 23
SuperHarvest Mission — Sep 26
Gourd Gala — Oct 23
Round the World in Eats — Feb 21
Game Night — Mar 7
Post-School Workshop — Jun 13
Summer Intensive Week — Jun 22–26
Competition Programs
FIRST Lego League — Robotics (Sep–Feb)
Destination Imagination (Sep–May)
4-H (year-round)

steamHouse Commons · steamhouse.club · Purpose → Paradigm → Practice · Updated April 7, 2026