What We're Writing
Twenty complete manuscripts, four first drafts, six titles in development. All of them share one argument: that conscious, purposeful thinking is learnable — and that learning it changes everything.
First Principles · Book 1
Tricked
Your Stone Age Brain in a Digital World
Manuscript completeYour brain was built by evolution across hundreds of millions of years, layer by layer. Each layer was added on top of older ones that never disappeared. You are not running one brain — you are running several, often in conflict, and every layer has vulnerabilities that can be exploited by anyone who understands them well enough.
Organized around evolution's timeline — from oldest brain systems to most recent — Tricked moves through eight parts: perception, attention, memory, judgment, beliefs, the social brain, exploitation, and the constructive turn. What distinguishes it from standard bias catalogs is integration: not a list of cognitive quirks but a unified picture of how your brain works across its full evolutionary history, and how that design is being systematically exploited by systems that have mapped every vulnerability.
The 138 demonstrations throughout are the book's signature feature — brief, concrete illustrations that make each concept tangible before the explanation arrives. The book closes with the proposition that understanding how you work is the beginning of working with yourself rather than against yourself.
~38,000 words · editorial pass underway
First Principles · Book 1
The Unfinished Animal
What evolution built, what consciousness added, and what imagination makes possible
You are not one thing. You are three things, assembled across evolutionary time, running on different logics, serving different purposes, and coordinating — when they coordinate at all — imperfectly. This is a serious book about a serious question: what are you, and what becomes possible when your three systems work together?
Part I covers the ancient evaluative system and its four specific mismatches with contemporary life. Part II examines the deliberate animal and the tool-builder's insight — the prefrontal cortex and the 2.5-million-year tradition of building external cognitive tools that begins with the first hand axe. Part III moves into imagination, purpose, and the storied self — arguing that becoming is the most conditional and most consequential development available to a human being. The book earns its answer the long way.
First Principles · Book 4
Wired Together
Why your brain can't do this alone — the social neuroscience of community
You are not a standalone unit. Your brain was built for co-regulation — the physiological process through which nervous systems synchronize, stabilize, and develop in relationship with others. Mentors, teams, families, and communities aren't nice-to-haves alongside the real work of development. They are the mechanism through which development happens.
Drawing on polyvagal theory, interpersonal neurobiology, and attachment research, Wired Together builds toward the book's central social argument: cooperation at scale requires something in common that isn't everything in common. The supertribe — many people, few shared principles, consciously chosen — is not utopia. It is the natural consequence of seeing others clearly. And it is learnable.
First Principles · Book 2
The Story You're In
steamHouse Commons | Book 2 of 6
First draft complete · March 2026You are a story creature. Your brain builds meaning compulsively, constantly, from whatever material is present — turning photographs, headlines, and overheard conversations into narratives before you have a chance to evaluate them. This is not a flaw. It is the operating system. Stories are how you learn, remember, love, plan, and become someone.
The problem is that the same architecture that makes you human has become the most valuable real estate in the modern world. Algorithms, ideologues, and media ecosystems have been optimized, at massive scale, to find the stories that keep you scrolling, clicking, sharing, and feeling — stories engineered not to tell you something true but to use you for something else.
The Story You're In maps the mechanisms through which stories capture attention and identity — the outrage vector, the personalization engine, the identity trap — and develops the practical tools for auditing them. Not to make you immune to story, which is neither possible nor desirable, but to create a small, durable gap between the story arriving and you becoming it. The second half turns from diagnosis to construction: what a well-made life story requires, how purpose develops, and what it means to examine the stories you share with others as rigorously as the ones you tell yourself.
~42,000 words · 13 chapters · most accessible series entry point
Tricked · Experiential Companion
Glitch
What Your Brain Does When You're Not Looking
Your brain is going to lie to you in this book. Not maliciously — because that's what brains do, and the lying has a very good reason behind it. Glitch is a hands-on introduction to cognitive science for young people, organized around a simple structure: every section opens with an experiment the reader conducts before encountering any explanation. A judgment made, an image examined, a decision rendered. Then — and only then — the science of why it went the way it did.
Ten parts move through the major systems of human cognition, each anchored to an evolutionary timestamp: senses (540 million years ago, the Cambrian Explosion), attention (predator detection, ~300 million years), memory (mammalian emotional tagging), the body as cognitive organ, numerical intuition, judgment, belief systems (the storytelling animal, ~300,000 years ago), the social self, crowd behavior, and finally — working with your brain. Every cognitive glitch is a feature, not a bug: ancient equipment running in a new environment. Understanding this creates the gap between stimulus and response — the space where something other than reflex becomes possible.
The Understory Series · Book 1
The Understory
Beneath What You Notice
The world has an architecture you can't see — not because it's hidden, but because your brain wasn't built to perceive it. The Understory teaches systems thinking as a perceptual skill. The central metaphor is the forest: the canopy is what you notice; the understory is what's actually producing it.
Three parts build the toolkit. Part One establishes the dimensions of reality most people never see: the entity move (where you draw boundaries determines everything you subsequently observe), scale (the rules change when you zoom), and time (reality operates on multiple timescales, and the ones you can't perceive are usually the ones that matter most). Part Two introduces the dynamics: exponential growth, invisible stocks, hidden thresholds, feedback loops. The governing principle — structures produce behavior — reframes everything from personal habits to institutional dysfunction. Part Three explains why all of this is invisible: your brain was calibrated for Mediocristan; you now live in Extremistan. This is Book One of two; it builds perceptual capacity as the foundation for civic competence.
The Understory Series · Book 2
The Household
Book Two of The Understory Series
The Greek word oikos — household — gave birth to both ecology and economics. The two disciplines then forgot they shared a root. That forgetting produced a civilization running on structurally incompatible assumptions. The Household is where that collision becomes visible — the companion volume to The Understory, turning the perceptual tools of Book One toward the largest systems its readers inhabit.
Part Four examines nature's economy: solar income, zero net waste, resilience over rigidity — a system that survived five mass extinctions. Part Five examines humanity's economy: perpetual growth, unmeasured externalities (not market failures but excluded feedback loops), and the attention economy as deliberately engineered Mediocristan. Part Six describes the collision and the tools available to navigate it — the same perceptual capacities Book One built, applied as civic competence. The series closes where it began: at the understory, in the one household you share with everything alive.
Framework · Core Text
The Action Calculus
A Diagnostic Framework for Understanding Human Action
Manuscript completeWhy do people fail to do what they say they want to do — not occasionally, but systematically? The Action Calculus answers this with a single diagnostic insight: action only emerges when three factors align. Can I do it? (Capacity.) Is it worth it? (Value.) Do I want to? (Motivation.) When any factor approaches zero, it blocks action regardless of the others — just as any number multiplied by zero yields zero.
Thirty chapters. One integrated framework. Part One builds the three-factor model accessibly across twelve chapters. Part Two formalizes the model for researchers and organizational designers — a four-stage sequential architecture that nests inside the simple model without replacing it. Part Three maps the Action Calculus onto the steamHouse developmental framework, addressing the question the model deliberately leaves open: not whether to act, but what is worth acting for.
What looks like laziness is often blocked capacity. What looks like resistance is often failed value calculation. What looks like weakness is often a motivation system responding rationally to a broken environment. The Action Calculus provides the vocabulary to see what's actually happening — and to change it.
~95,000 words · largest manuscript in the series
Framework · Series Core
You Are the Author
Writing the Story of Your Life on Purpose
You are a story creature. Your brain doesn't store life as data — it stores episodes, scenes, and narratives. Memory, identity, decision, connection: all structured as story. This is not metaphor. It is how you work. And most of the stories you're living in, you didn't write.
The foundational framework text of the steamHouse series, moving through five parts: the biology and psychology of narrative, what consciousness and purpose and agency actually are, the developmental methodology (recognition → interruption → reflection → direction → training), domain applications, and what living as an author looks like across time. The authorship metaphor is both accurate and generative — it gives readers a way to understand their development as active and creative rather than passive and reactive.
Framework · Series Capstone
Together
Building Teams, Finding Community, Creating Change
You've diagnosed the problem. You understand the mismatch, the exploitation, the gap between the life you're living and the life you want. You've read about authorship and consciousness and purpose. And you're still alone with your phone at midnight. Together is for that gap.
The series' most explicitly relational book: bridging individual to collective, navigating teams and projects and community, and arriving at the generative turn — the point at which development becomes not just personal but outward-facing, and you begin developing others. The final test of every capacity developed across the steamHouse framework is whether it can be put in service of something larger than yourself.
Essay Collection · Convergent Wisdom
The Five Henrys
What five traditions discovered they share — and why that convergence matters
Five people named Henry — a Christian, a Muslim, a Buddhist, a secular humanist, and a spiritual seeker — enter a cave for an extended conversation. Each comes from a different starting point. Each has good reasons for their commitments and real fears about this dialogue. Their default instinct is to argue differences. But their time is limited, and problems wait outside. What if they focused on what they share?
What they find is not compromise or syncretism. It is convergence: the same four practical commitments — personal agency, mutual respect, objective reason, reflective thinking — arrived at independently through five distinct traditions that disagree about almost everything else. The epistemological argument at the heart of the collection is careful and significant: when radically different starting points arrive at the same conclusions, those conclusions are tracking something real about human nature. Not proof. The strongest kind of evidence available for claims about what human beings need.
Seventeen essays plus an epilogue. The companion collection to Wired Together — the one that proves the convergence insight is universal by earning it five different ways.
Track B · Coaches & Mentors
The Zone
A Book for Coaches Who Want to Understand Why Talented Athletes Come Apart
You've watched it happen. Your most talented athlete standing at the line with the game on the line — and something changes before they even move. The Zone is a practitioner's guide for coaches, organized around a deceptively simple question: what is actually happening in the five seconds before a missed free throw?
The answer unfolds through three levels of the performing human: the automatic level where trained skill lives, the deliberate level where athletes can notice and choose in real time, and the purposeful level where the work stops being about winning and starts being about who they're becoming. Drawing on Tim Gallwey's Self 1 / Self 2 framework, Damasio's somatic marker research, and the science of interoception, the book's central practical claim is that most coaching instruction in high-stakes moments activates exactly the wrong system. A recurring character — Sam Okafor-Reed, a 16-year-old mid-level player — carries the narrative thread. Sam's story moves not toward a perfect ending, but toward a more honest one.
Track C · Standalone
The Giving Calculus
A Framework for Thinking About Generosity
Most people want to be generous. Most people also don't give as much as they intend to. The Giving Calculus investigates the gap — not with moral exhortation but with an honest look at the psychology and economics of generosity.
Part One maps the psychological obstacles: the proximity gradient, temporal fade, the numbers problem, the loss frame, and the identity trap. Part Two introduces the "Yummy Unit" — subjective value, the currency everyone spends without tracking. Part Three looks honestly at what giving actually costs and what it actually returns. The Giving Calculus doesn't tell you how much to give. It builds the conceptual tools for answering that question yourself — replacing guilt-driven avoidance and feel-good impulsiveness with genuine, informed decision-making.
Domain Application · Digital Life
Hooked
How They Got You — And How to Get Free
Every major digital platform is designed to capture and hold attention for as long as possible. This isn't a side effect — it's the business model. Hooked maps the exploitation playbook systematically: what your cognitive vulnerabilities are, how specific tools target each one, and what intentional engagement actually looks like.
A tool-by-tool breakdown — smartphones, social media, Instagram and TikTok, YouTube and streaming, news environments, games, AI tools, and shopping platforms — each chapter following the same structure: here's what the tool does to your brain, here's the specific mechanism, here's what using it intentionally looks like. Hooked is not anti-technology. It is pro-autonomy.
Domain Application · Parents & Families
A Principled Parent's Guide
The Home Team: Intentional Family Life
Families shape everything — and almost no one gets explicit guidance on how to do it intentionally. This book addresses the gap between the importance of family life and the near-total absence of rigorous frameworks for navigating it.
26 chapters across eight parts, covering the physical foundation, household systems, time and attention, autonomy and authority, and family culture — with a dedicated section on development across four stages from ages 0 to 20. The book's core argument: families function best when they operate with explicit shared purpose, clear structures, and the developmental awareness to shift those structures as children mature. The parent's primary job is to gradually transfer authorship to the children themselves.
Domain Application · Groups & Projects
Team Work
A Guide to Doing Projects Together
Most teams don't fail because the task is too hard. They fail because nobody addressed the human dynamics. The logistics — who does what by when — are handled. The human part — why we're really here, how we'll make decisions, what we'll do when something goes wrong — gets avoided until it explodes.
Team Work follows the natural arc of a team's life from formation through completion: purpose, formation, the work itself, conflict, failure recovery, and completion. Throughout, the book treats its readers as capable of genuine self-examination. Working with other people is hard. This book is about getting better at it through understanding rather than formulas.
steamHouse Markers Library · Youth Field Guide · Book 1
Your Story
A Field Guide to Running Your Own Life
You've been awake for about an hour, and you've already written a hundred sentences. Not on paper. In your life. Your Story is built around a single animating metaphor: your decisions are sentences, your patterns are chapters, and your life is a story you're either authoring or letting be written for you.
The book opens by establishing the distinction between character mode — reacting, absorbing, going along — and author mode: the capacity to notice a story is being told and to shape it deliberately. From there it moves through the architecture of the human brain, habit formation, the purposeful mind, and the practice of reflective thinking. The amygdala fires before the prefrontal cortex; the prefrontal cortex isn't fully developed until the mid-twenties; that developmental window is not a liability but a call to construction. One half of a paired set with Our Story — together they form the core curriculum delivery for steamHouse's program.
steamHouse Markers Library · Youth Field Guide · Book 2
Our Story
A Field Guide to Building Things Together
You woke up on a team this morning. You probably didn't think of it that way. Our Story turns the lens outward from individual authorship to the social world young people are always already embedded in. Its central argument is that groups are not just contexts for development — they are the mechanism. You cannot become who you're trying to become alone.
The book introduces group norms — the invisible rules that govern how collectives operate — and teaches readers to see them, name them, and eventually influence them. It covers the neuroscience of social pain (the anterior cingulate cortex processes rejection the same way it processes physical injury), the dependency paradox (effective reliance on others produces greater independence, not less), and three dimensions of human connection: intimate, relational, and collective. From there: healthy and unhealthy group dynamics, conflict as feature rather than bug, diversity as cognitive resource, and purpose at collective scale. Together with Your Story, the primary curriculum vehicle for steamHouse's flagship program.
steamHouse Markers Library · Money
Your Money Story
A Framework for Financial Literacy and Financial Wellbeing
Every person carries a money story — a set of beliefs, habits, and reflexes about finances that were largely written before they ever earned a paycheck. Your Money Story helps young people read that story for the first time, understand where it came from, and begin rewriting it with intention.
Eighteen chapters moving from psychological foundations to practical mechanics: the origins of money beliefs, compound interest, the psychology of spending, paying yourself first, automation, debt, credit, investing basics, and the concept of "enough." The closing chapter helps readers write their own money story — not the one they inherited, but one they actually chose. The goal is not a perfect financial plan. The goal is consciousness.
steamHouse Markers Library · Learning
How to Be a Better Student
A Guide to Learning How to Learn
Schools teach subjects — but almost no one teaches students how to learn. That gap is this book's entire reason for being. Students have sat through thousands of hours of instruction without ever being taught what makes studying effective, why some things stick and others vanish at exam time, or how their brains actually acquire and retain knowledge.
Four parts: the learning brain (neuroplasticity, sleep, movement), how learning actually works (retrieval practice, desirable difficulties, deliberate practice), self-management (attention, externalizing mental load, habits), and the long view (grit, process orientation, purpose as the deepest driver of sustained effort). The goal is to transform students from passive recipients of instruction into active architects of their own development.
steamHouse Markers Library · Thinking
Think Clearly, Decide Well
A Young Person's Guide to Better Thinking
Your brain is not lying to you maliciously — but it is lying to you constantly. It defends beliefs instead of testing them. It sees patterns that aren't there. It makes thousands of invisible decisions before you notice anything has happened.
Four parts: the soldier mindset versus the scout mindset; tools for finding what's true (baloney detection, statistical thinking, AI-era reasoning); decision-making (invisible decisions, the WRAP method, pre-mortems, probability thinking); and calibration — learning to hold beliefs with appropriate confidence levels. The goal is not to become a perfectly rational thinker but to become catchable: aware enough of your own mental patterns to notice when they're leading you astray.
steamHouse Markers Library · Curiosity
Stay Curious
A Guide to Wonder in a Know-It-All World
A typical four-year-old asks between 200 and 300 questions a day. By high school, most students have stopped asking questions in class almost entirely. The typical adult asks perhaps six questions a day — mostly practical ones. Somewhere between four and fourteen, something shuts down.
Stay Curious reframes curiosity not as a technique but as a stance — a way of standing toward the world. The contrast between "I already know" and "I wonder" is the central distinction throughout. The argument is simple but deep: the quality of your thinking, your relationships, and your learning all depend on whether you can sustain the stance of someone who genuinely doesn't know yet.
steamHouse Markers Library · Safety
Stay Safe
Navigating a World Where Not Everyone Has Your Best Interests at Heart
Most people are good. And some people want something from you. Both statements are true simultaneously — and the failure to hold both produces either paranoia or naivety, each dangerous in its own way. Stay Safe is about developing calibrated awareness.
Five parts covering: how your built-in threat detection system actually works; the manipulation playbook (what influence is, the specific techniques that bypass conscious consent, how digital platforms systematize psychological exploitation); relational safety (distinguishing healthy from unhealthy relationships, what coercive control looks like from the inside); and specific terrain from physical spaces to digital environments. Knowledge is protection. The goal is not fear but competence.
steamHouse Markers Library · Habits
Good Habits Free Your Mind
A Practical Guide to Mastering Your Autopilot
Roughly 40% of daily behavior runs on autopilot. Most people experience their habits as constraints. This book reframes the relationship entirely: good habits don't limit freedom; they create it. By mastering the automatic, consciousness is liberated to focus on what actually matters.
Four parts: the reality of the autopilot (the 40% figure, dual-processing architecture, evolutionary logic, mismatch); the science of habits (the habit loop, five categories of cues, chunking, what rewards actually are); the practical toolkit (keystone habits, environment design, identity-based habit formation); and the extension into digital life, relationships, thinking patterns, and purpose. A framework not for willpower-based self-improvement but for redesigning the automatic systems that do most of the work of living.
steamHouse Markers Library · Relationships
Connect
A Guide to Real Relationships in a Lonely World
We are more "connected" than any generation in human history — and somehow more lonely. The tools designed to bring us together often leave us feeling more isolated. Connect investigates why this is happening and what can actually be done about it.
Six parts: naming the problem honestly (structural, not personal); beneath the surface of relationships (attachment styles, patterns that kill relationships, micro-moments of trust); the dispositions that enable deep connection (genuine curiosity, the illuminator orientation, ubuntu, non-anxious presence); concrete communication skills; repair and rupture; and vulnerability-based trust. Drawing on Gottman, attachment theory, nonviolent communication, and the Arbinger Institute. The goal is genuine relational depth — the kind that makes a human life feel worth living.
Program Design · Residential
Trek-Quest
Complete Operational & Philosophical Documentation for the Camp Chronicles Program
Documentation completeCamp Chronicles is a six-week summer experience that develops young people who can both understand reality and shape it responsibly. Trek-Quest is the complete operational and philosophical documentation for steamHouse's flagship residential program — consolidating the program overview, two-year curriculum sequences, character development framework, cross-cutting design elements, and addenda into a single reference.
The program runs in three phases: Trek (weeks 1–2, wilderness immersion, focused on "Be Real" — the essentials of brain, body, and relationships), a Home Gap (weeks 3–4, integration and material-gathering at home), and Quest (weeks 5–6, studio and maker space, focused on "Think Big" — story, persuasion, evidence, and production). Year 1 participants complete Signal Trek and Artifact Quest; Year 2 advances to Assembly Trek and Mission Quest, with pathways into Globe Team and junior counselor roles.
Assessment is non-competitive and non-graded. Progress is observed through self-assessment prompts, mentor conversations, portfolio documentation, and peer feedback. The design philosophy is direct: vision without grounding is fantasy; grounding without vision is mere survival. What participants gain — physical competence under challenge, understanding of their own cognitive architecture, relationship skills tested under pressure, production literacy — is the integration steamHouse calls conscious authorship. Trek-Quest is the most fully operationalized expression of the steamHouse program design.