New this year. Teams pick an open-ended Challenge — engineering, scientific, fine arts, improv, or service — and spend the season building their own solution to present at tournament.
The defining rule: the work has to be the kids' own. Adults can ask questions and keep them safe, but they can't hand over answers. It's the steamHouse approach made literal — the kid's own thinking treated as the work.
New this year. Teams pick an open-ended Challenge — engineering, scientific, fine arts, improv, or service — and spend the season building their own solution to present at tournament.
The defining rule: the work has to be the kids' own. Adults can ask questions and keep them safe, but they can't hand over answers. It's the steamHouse approach made literal — the kid's own thinking treated as the work.