steamHouse in Briefs

The steamHouse Overview: From autopilot to authorship

The whole organization in four pages: where the framework starts, what it is built from, the programs running now, and why this work matters in this decade.

PDF · 4 pages

The Decision: From autopilot to authorship

The idea at the center: why steamHouse works one decision at a time, what a decision draws on, and the three levels of deciding.

PDF · 2 pages

Four Core Principles: First principles, not final answers

What steamHouse argues for, how the four were arrived at, and where the argument deliberately stops.

PDF · 2 pages

78 Development Markers: An alternative scoreboard for conscious, purposeful lives

Growth up close: the concrete, observable abilities a mentor can watch for and a young person can practice.

PDF · 2 pages

The Core Code: Learning to think on purpose

The heart of the curriculum: fourteen elements a young person, a parent, or a mentor can read straight through.

PDF · 2 pages

The Team Playbook

For coaches and team leaders: how an activity you already run becomes a place where young people are formed.

PDF · 2 pages

The Three Channels: Club, Commons, Chronicles

How Club, Commons, and Chronicles fit together: what each holds today, and what each is envisioned to become.

PDF · 2 pages