steamHouse in Briefs
The steamHouse Overview: From autopilot to authorship
The whole organization in four pages: where the framework starts, what it is built from, the programs running now, and why this work matters in this decade.
PDF · 4 pages
The Decision: From autopilot to authorship
The idea at the center: why steamHouse works one decision at a time, what a decision draws on, and the three levels of deciding.
PDF · 2 pages
Four Core Principles: First principles, not final answers
What steamHouse argues for, how the four were arrived at, and where the argument deliberately stops.
PDF · 2 pages
78 Development Markers: An alternative scoreboard for conscious, purposeful lives
Growth up close: the concrete, observable abilities a mentor can watch for and a young person can practice.
PDF · 2 pages
The Core Code: Learning to think on purpose
The heart of the curriculum: fourteen elements a young person, a parent, or a mentor can read straight through.
PDF · 2 pages
The Team Playbook
For coaches and team leaders: how an activity you already run becomes a place where young people are formed.
PDF · 2 pages
The Three Channels: Club, Commons, Chronicles
How Club, Commons, and Chronicles fit together: what each holds today, and what each is envisioned to become.
PDF · 2 pages